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TUT7.C
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1994-10-30
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/*
tut7.c
10/30/94
from tutprog7.pas
Adapted from Denthor's tutprog7.pas
Translated into C, from Denthor's VGA Trainer, by
Steve Pinault, scp@ohm.att.com
Compiled with Microsoft Visual C++ 1.5 (Microsoft C 8.0)
To compile:
First compile the subroutines in tutsubs.c with the batch file
cltutsub.bat
Then compile any of the tutor programs with the batch file
cltut.bat
Example: C:>cltutsub
C:>cltut tut7.c
to compile this program.
*/
#include "tutheadr.h"
struct toastinfo
{
int x;
int y;
int speed;
int frame;
int active;
} toaster[10];
char ourpal[256][3];
char frame1[30*48]={
0,0,0,0,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,
7,7,7,7,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
5,7,7,7,7,7,7,7,8,8,7,7,7,7,7,7,0,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,
0,0,0,0,0,5,5,7,7,7,7,7,8,8,7,8,8,7,8,7,8,7,7,7,5,8,8,8,8,5,5,5,5,5,5,5,5,5,5,5,
5,0,0,0,0,0,0,0,0,0,0,0,5,7,7,7,7,7,7,8,7,7,7,8,7,7,7,7,7,7,0,0,0,0,0,0,8,5,5,5,
5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,5,7,7,8,8,7,7,8,7,7,8,7,7,7,7,7,0,0,0,0,0,
0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,5,7,8,8,8,7,7,8,7,7,8,7,7,7,
7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,5,7,8,8,8,7,7,
8,8,8,8,8,8,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
9,5,7,8,8,8,8,8,7,7,8,8,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,9,9,9,9,5,7,7,8,8,8,8,7,7,8,8,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,1,1,1,1,1,1,1,9,9,9,5,7,8,8,7,7,8,8,7,8,8,8,7,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,5,7,8,8,7,7,7,7,8,8,7,7,7,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,7,8,8,8,8,8,8,8,7,
7,7,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,7,
7,7,7,7,7,7,7,7,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,
1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,
1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,
4,6,6,6,6,6,6,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,3,3,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
char frame2[30*48]={
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,
1,1,0,0,0,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,5,
5,5,5,5,5,5,5,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,
1,1,1,2,2,2,2,2,5,5,5,5,5,5,5,5,5,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,5,5,5,5,5,5,5,5,5,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,5,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,5,5,5,5,5,5,5,5,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,5,5,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,5,5,5,5,
5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,
2,2,2,2,2,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,0,0,0,1,1,1,
1,1,1,2,2,2,2,2,2,2,2,2,2,2,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,7,1,4,
4,6,6,6,6,6,6,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,
0,0,0,5,5,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,5,5,5,5,5,5,5,5,0,0,
0,0,0,0,0,0,0,0,0,0,0,5,5,1,1,1,1,1,1,1,1,1,3,3,1,1,1,1,9,9,9,9,9,9,9,9,9,9,5,5,
5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
9,9,9,9,9,9,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,9,9,9,9,9,9,9,9,9,9,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
1,7,7,1,7,1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,5,5,1,7,7,7,1,1,5,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,1,1,5,5,5,5,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,
5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
char frame3[30*48]={
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
9,9,9,9,9,9,9,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,9,9,9,9,9,9,9,9,9,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,7,1,1,1,1,1,
1,1,0,0,0,1,1,1,1,1,1,1,9,9,9,9,9,9,9,5,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,
0,7,1,1,7,7,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,5,5,5,1,7,7,7,7,5,5,5,5,5,5,
5,0,0,0,0,0,0,0,7,1,7,7,7,1,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,5,5,1,1,1,7,7,
1,1,7,5,5,5,5,5,5,5,0,0,0,0,0,0,1,1,7,1,1,7,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,
2,1,7,7,7,1,7,7,7,7,7,5,5,5,5,5,5,5,5,0,0,0,0,0,1,7,7,7,7,1,1,1,1,1,0,0,0,1,1,1,
1,1,1,2,2,2,2,2,2,1,7,7,7,7,7,7,7,1,1,5,5,5,5,5,5,5,5,5,0,0,0,0,7,7,1,7,1,7,1,1,
1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,1,1,1,1,1,1,2,2,5,5,5,5,5,5,5,5,5,5,5,0,0,0,
7,7,7,7,7,1,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,5,5,5,5,5,5,
5,5,5,5,5,0,0,0,7,7,0,0,7,7,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,5,5,0,0,5,5,0,5,5,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,
1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,
4,6,6,6,6,6,6,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,3,3,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,
9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
// DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
// Procedure putico(X,Y:Word;VAR sprt : icon;Where:Word); ASSEMBLER;
// { This puts an icon, EXCEPT it's color 0 (black) pixels, onto the screen
// "where", at position X,Y }
// label
// _Redraw, _DrawLoop, _Exit, _LineLoop, _NextLine, _Store, _NoPaint;
void putico(int X, int Y, char far* Sprt, int where)
{
_asm
{
push ds
push es
lds si,Sprt
mov ax,X ; { ax = x }
mov bx,Y ; { bx = y }
; _Redraw:
push ax
mov ax,where
mov es,ax
mov ax, bx ; {; ax = bx x = y}
mov bh, bl ; {; y = y * 256 bx = bx * 256}
xor bl, bl
shl ax, 1
shl ax, 1
shl ax, 1
shl ax, 1
shl ax, 1
shl ax, 1 ; {; y = y * 64 ax = ax * 64}
add bx, ax ; {; y = (y*256) + (Y*64) bx = bx + ax (ie y*320)}
pop ax ; {; get back our x}
add ax, bx ; {; finalise location}
mov di, ax
mov dl,30 ;{ dl = height of sprite }
xor ch,ch
mov cl,48 ; { cx = width of sprite }
cld
push ax
mov ax,cx
_DrawLoop:
push di ; { store y adr. for later }
mov cx,ax ; { store width }
_LineLoop:
mov bl,byte ptr [si]
or bl,bl
jnz _Store
; _NoPaint:
inc si
inc di
loop _LineLoop
jmp _NextLine
_Store:
movsb
loop _LineLoop
_NextLine:
pop di
dec dl
jz _Exit
add di,320 ; { di = next line of sprite }
jmp _DrawLoop
_Exit:
pop ax
pop es
pop ds
}
}
// {DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
// Procedure SetUpScreen;
// { This procedure sets up the static background to be used in the program }
void SetUpScreen()
{
char circ[5][5]=
{{0,10,10,10,0},
{10,13,12,11,10},
{10,12,12,11,10},
{10,11,11,11,10},
{0,10,10,10,0}};
int x,y,loop1,loop2,loop3;
Pal (1,22,22,22);
Pal (2,45,45,45);
Pal (3,59,59,59);
Pal (4,63,63,27);
Pal (5,39,63,3);
Pal (6,51,39,3);
Pal (7,3,27,3);
Pal (8,15,39,15);
Pal (9,35,35,35);
Pal (10, 0, 0,40);
Pal (11,10,10,50);
Pal (12,20,20,60);
Pal (13,30,30,63);
for(loop1=50;loop1<101;loop1++)
Pal ((char)loop1,(char)0,(char)0,(char)(loop1-36));
for(loop1=0;loop1<256;loop1++)
GetPal ((char)loop1,&ourpal[loop1][1],&ourpal[loop1][2],&ourpal[loop1][3]);
for(loop1=0;loop1<320;loop1++)
{
Funny_Line (0,199,loop1,0,Vaddr);
}
for(loop1=0;loop1<200;loop1++)
{
Funny_Line (0,199,319,loop1,Vaddr);
}
for(loop1=0;loop1<200;loop1++)
{
x=random(315);
y=random(195);
for(loop2=0;loop2<5;loop2++)
for(loop3=0;loop3<5;loop3++)
if(circ[loop2][loop3]!=0)
PutPixel (x+loop2,y+loop3,circ [loop2][loop3],Vaddr);
}
Flip2(Vaddr,VGA); //{ Copy the entire screen at vaddr, our virtual screen }
//{ on which we have done all our graphics, onto the }
//{ screen you see, VGA }
Flip2(Vaddr,Vaddr2);
}
// {DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
// Procedure ScreenTrans (x,y:word);
// { This is a small procedure to copy a 30x30 pixel block from coordinates
// x,y on the virtual screen to coordinates x,y on the true vga screen }
void ScreenTrans(int x, int y)
{
_asm
{
push ds
push es
mov ax,Vaddr
mov es,ax
mov ax,Vaddr2
mov ds,ax
mov bx,x
mov dx,y
push bx ; {; and this again for later}
mov bx, dx ; {; bx = dx}
mov dh, dl ; {; dx = dx * 256}
xor dl, dl
shl bx, 1
shl bx, 1
shl bx, 1
shl bx, 1
shl bx, 1
shl bx, 1 ; {; bx = bx * 64}
add dx, bx ; {; dx = dx + bx (ie y*320)}
pop bx ; {; get back our x}
add bx, dx ; {; finalise location}
mov di, bx ; {; es:di = where to go}
mov si, di
mov al,60
mov bx, 30 ; { Height of block to copy }
move1:
mov cx, 24 ; { Width of block to copy divided by 2 }
rep movsw
add di,110h ; { 320 - 48 = 272 .. or 110 in hex }
add si,110h
dec bx
jnz move1
pop es
pop ds
}
// { I wrote this procedure late last night, so it may not be in it's
// most optimised state. Sorry :-)}
}
// {DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
// Procedure NewToaster;
// { This adds a new toaster to the screen }
void NewToaster()
{
int loop1;
for(loop1=0;loop1<10;loop1++)
{
if (!(toaster[loop1].active))
{
toaster[loop1].x=random (200)+70;
toaster[loop1].y=0;
toaster[loop1].active=1;
toaster[loop1].frame=1;
toaster[loop1].speed=random (3)+1;
break;
}
}
}
// {DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD}
// Procedure Fly;
// { This is the procedure where we move and put the toasters }
void Fly()
{
int loop1;
int ch;
for(loop1=0;loop1<10;loop1++)
toaster[loop1].active=0;
ch=0x0;
NewToaster();
while(ch!=0x1b) // escape
{
if(_bios_keybrd(_KEYBRD_READY))
{
ch=(getch()&0x00ff);
if(ch==0x71)break; // 'q'
if(ch==0x51)break; // 'Q'
if(ch==0x1b)break; // ESC
if(ch==0x20)NewToaster(); // { If ' ' is pressed, add a toaster }
if(ch==0x2b)NewToaster(); // { If '+' is pressed, add a toaster }
if(ch==0x2d) // { if '-' is pressed, remove a toaster }
{
for(loop1=0;loop1<10;loop1++)
{
if(toaster[loop1].active)
{
ScreenTrans (toaster[loop1].x,toaster[loop1].y);
toaster[loop1].active=0;
break;
}
}
}
}
for(loop1=0;loop1<10;loop1++)
{
if(toaster[loop1].active)
{
ScreenTrans (toaster[loop1].x,toaster[loop1].y);
// { Restore the backgrond the toaster was over }
toaster[loop1].x-=toaster[loop1].speed;
toaster[loop1].y+=toaster[loop1].speed;
// { Move the toaster }
if((toaster[loop1].x<1)||(toaster[loop1].y>170))
{
toaster[loop1].active=0;
NewToaster();
}
}
//{ When toaster reaches the edge of the screen, render it inactive
// and bring a new one into existance. }
}
for(loop1=0;loop1<10;loop1++)
{
if(toaster[loop1].active)
{
switch(toaster[loop1].frame)
{
case 1:
putico (toaster[loop1].x,toaster[loop1].y,frame1,Vaddr);
break;
case 3:
putico (toaster[loop1].x,toaster[loop1].y,frame2,Vaddr);
break;
case 2:
case 4:
putico (toaster[loop1].x,toaster[loop1].y,frame3,Vaddr);
}
}
toaster[loop1].frame++;
if(toaster [loop1].frame==5) toaster[loop1].frame=1;
// { Draw all the toasters on the VGA screen }
}
WaitRetrace();
Flip2(Vaddr,VGA);
rotatepal(ourpal,(int)50,(int)100);
} // end while ch!=ESC
}
void main()
{
VirtPtr=&Virtual[0];
Vaddr = FP_SEG(VirtPtr);
VirtPtr=&Virtual2[0];
Vaddr2 = FP_SEG(VirtPtr);
randomize; // { Make sure that the RANDOM funcion really is random }
_clearscreen(_GCLEARSCREEN);
printf( "Hello! This program will demonstrate the principals of animation.\n");
printf( "The program will firstly generate an arb background screen to a\n");
printf( "virtual page, then flip it to the VGA. A toaster will then start\n");
printf( "to move across the screen. Note that the background will be restored\n");
printf( "after the toaster has passed over it. You may add or remove toasters\n");
printf( "by hitting + or - respectively. Note that the more frames you\n");
printf( "use, usually the better the routine looks. Because of space\n");
printf( "restrictions, we only had room for three frames.\n");
printf( "\n");
printf( "The toasters were drawn by Fubar (Pieter Buys) in Autodesk Animator.\n");
printf( "I wrote a small little program to convert them into CONSTANTS. See\n");
printf( "the main text to find out how to load up AA CEL files directly.\n");
printf( "\n");
printf( "\n");
printf( "Hit any key to contine ...");
getch();
SetMCGA();
SetUpScreen(); // { Draw the background screen to VADDR, then flip it to
// the VGA screen }
Fly(); // { Make the toasters fly around the screen }
SetText();
printf( "All done. This concludes the seventh sample program in the ASPHYXIA\n");
printf( "Training series. You may reach DENTHOR under the names of GRANT\n");
printf( "SMITH/DENTHOR/ASPHYXIA on the ASPHYXIA BBS. I am also an avid\n");
printf( "Connectix BBS user, which is unfortunatly offline for the moment.\n");
printf( "For discussion purposes, I am also the moderator of the Programming\n");
printf( "newsgroup on the For Your Eyes Only BBS.\n");
printf( "The numbers are available in the main text. You may also write to me at:\n");
printf( " Grant Smith\n");
printf( " P.O. Box 270\n");
printf( " Kloof\n");
printf( " 3640\n");
printf( "I hope to hear from you soon!\n");
printf("\n\n Translated into Microsoft C by Steve Pinault, \n scp@ohm.att.com\n\n");
}